<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Performative Interventions: The Progression of 4D Art in a Virtual 3D World</title>
	<atom:link href="http://blog.art21.org/2009/12/31/performative-interventions-the-progression-of-4d-art-in-a-virtual-3d-world/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.art21.org/2009/12/31/performative-interventions-the-progression-of-4d-art-in-a-virtual-3d-world/</link>
	<description>The Official Blog of Art21, Inc. and the Art in the Twenty-First Century PBS series</description>
	<lastBuildDate>Fri, 30 Jul 2010 23:20:56 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Beyond Boundaries: Art Exhibition &#38; Virtual 3D Worlds &#124; Art21 Blog</title>
		<link>http://blog.art21.org/2009/12/31/performative-interventions-the-progression-of-4d-art-in-a-virtual-3d-world/comment-page-1/#comment-20380</link>
		<dc:creator>Beyond Boundaries: Art Exhibition &#38; Virtual 3D Worlds &#124; Art21 Blog</dc:creator>
		<pubDate>Fri, 23 Apr 2010 15:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.art21.org/?p=13762#comment-20380</guid>
		<description>[...] Patrick Lichty (Man Michinaga)- CodePortraits, 2009 (USA) [...]</description>
		<content:encoded><![CDATA[<p>[...] Patrick Lichty (Man Michinaga)- CodePortraits, 2009 (USA) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Participatory Culture &#38; Social Capital in Virtual Art &#124; Art21 Blog</title>
		<link>http://blog.art21.org/2009/12/31/performative-interventions-the-progression-of-4d-art-in-a-virtual-3d-world/comment-page-1/#comment-20130</link>
		<dc:creator>Participatory Culture &#38; Social Capital in Virtual Art &#124; Art21 Blog</dc:creator>
		<pubDate>Mon, 12 Apr 2010 15:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.art21.org/?p=13762#comment-20130</guid>
		<description>[...] wrote about machinima in my post for the Art 2.1 column entitled Performative Interventions.  SL artist ColeMarie Soleil stated, My intent is to document the art I find that has hidden [...]</description>
		<content:encoded><![CDATA[<p>[...] wrote about machinima in my post for the Art 2.1 column entitled Performative Interventions.  SL artist ColeMarie Soleil stated, My intent is to document the art I find that has hidden [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: New Media in 4D Art &#171; 4D Art and Design Fundamentals</title>
		<link>http://blog.art21.org/2009/12/31/performative-interventions-the-progression-of-4d-art-in-a-virtual-3d-world/comment-page-1/#comment-17522</link>
		<dc:creator>New Media in 4D Art &#171; 4D Art and Design Fundamentals</dc:creator>
		<pubDate>Wed, 27 Jan 2010 03:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.art21.org/?p=13762#comment-17522</guid>
		<description>[...] Review Exploring Text, Image, and Immersion in 4D Art and read Performative Interventions: The Progression of 4D Art in a Virtual 3D World. [...]</description>
		<content:encoded><![CDATA[<p>[...] Review Exploring Text, Image, and Immersion in 4D Art and read Performative Interventions: The Progression of 4D Art in a Virtual 3D World. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Three great texts on Second Life art and the work &#171; Patrick Lichty&#39;s Art, Research, and Polemics</title>
		<link>http://blog.art21.org/2009/12/31/performative-interventions-the-progression-of-4d-art-in-a-virtual-3d-world/comment-page-1/#comment-16594</link>
		<dc:creator>Three great texts on Second Life art and the work &#171; Patrick Lichty&#39;s Art, Research, and Polemics</dc:creator>
		<pubDate>Thu, 07 Jan 2010 22:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.art21.org/?p=13762#comment-16594</guid>
		<description>[...] Performative Interventions  The Progression of 4D Art in a Virtual 3D World [...]</description>
		<content:encoded><![CDATA[<p>[...] Performative Interventions  The Progression of 4D Art in a Virtual 3D World [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: transreal.org &#187; Art21 Article features my and elle&#8217;s collaboration, technesexual</title>
		<link>http://blog.art21.org/2009/12/31/performative-interventions-the-progression-of-4d-art-in-a-virtual-3d-world/comment-page-1/#comment-16569</link>
		<dc:creator>transreal.org &#187; Art21 Article features my and elle&#8217;s collaboration, technesexual</dc:creator>
		<pubDate>Wed, 06 Jan 2010 22:53:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.art21.org/?p=13762#comment-16569</guid>
		<description>[...] Performative Interventions: The Progression of 4D Art in a Virtual 3D World “Time” is always present in our interaction with works of art, whether we sit to contemplate a painting, stroll past a sculpture, or watch a video piece for its entire duration or cycle. Some works of art are time-based in that the viewer must experience them through the passage of time, as with music, while others refer to time through links or references to art history, our collective human history, or the timelessness of nature. —Art:21—Art in the Twenty-First Century, Season 2, Episode: Time [...]</description>
		<content:encoded><![CDATA[<p>[...] Performative Interventions: The Progression of 4D Art in a Virtual 3D World “Time” is always present in our interaction with works of art, whether we sit to contemplate a painting, stroll past a sculpture, or watch a video piece for its entire duration or cycle. Some works of art are time-based in that the viewer must experience them through the passage of time, as with music, while others refer to time through links or references to art history, our collective human history, or the timelessness of nature. —Art:21—Art in the Twenty-First Century, Season 2, Episode: Time [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Helfe Ihnen</title>
		<link>http://blog.art21.org/2009/12/31/performative-interventions-the-progression-of-4d-art-in-a-virtual-3d-world/comment-page-1/#comment-16515</link>
		<dc:creator>Helfe Ihnen</dc:creator>
		<pubDate>Mon, 04 Jan 2010 17:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.art21.org/?p=13762#comment-16515</guid>
		<description>Very happy to see this here. If you like to see more interesting art in Second Life, please step on by &quot;Odyssey Arts and Performance Simulator&quot; http://odysseyart.ning.com
http://slurl.com/secondlife/Odyssey/122/45/25/</description>
		<content:encoded><![CDATA[<p>Very happy to see this here. If you like to see more interesting art in Second Life, please step on by &#8220;Odyssey Arts and Performance Simulator&#8221; <a href="http://odysseyart.ning.com" rel="nofollow">http://odysseyart.ning.com</a><br />
<a href="http://slurl.com/secondlife/Odyssey/122/45/25/" rel="nofollow">http://slurl.com/secondlife/Odyssey/122/45/25/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nettrice Gaskins</title>
		<link>http://blog.art21.org/2009/12/31/performative-interventions-the-progression-of-4d-art-in-a-virtual-3d-world/comment-page-1/#comment-16480</link>
		<dc:creator>Nettrice Gaskins</dc:creator>
		<pubDate>Sat, 02 Jan 2010 20:53:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.art21.org/?p=13762#comment-16480</guid>
		<description>More related links:

http://avatarwrites.com/blog/2010/01/02/colemarie-soleil
http://www.maska.si/en/?redirect=503
http://gazirababeli.com/COLLABORATIONS.php
http://secondfront.blip.tv
http://voyd.com/texts.html</description>
		<content:encoded><![CDATA[<p>More related links:</p>
<p><a href="http://avatarwrites.com/blog/2010/01/02/colemarie-soleil" rel="nofollow">http://avatarwrites.com/blog/2010/01/02/colemarie-soleil</a><br />
<a href="http://www.maska.si/en/?redirect=503" rel="nofollow">http://www.maska.si/en/?redirect=503</a><br />
<a href="http://gazirababeli.com/COLLABORATIONS.php" rel="nofollow">http://gazirababeli.com/COLLABORATIONS.php</a><br />
<a href="http://secondfront.blip.tv" rel="nofollow">http://secondfront.blip.tv</a><br />
<a href="http://voyd.com/texts.html" rel="nofollow">http://voyd.com/texts.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nettrice Gaskins</title>
		<link>http://blog.art21.org/2009/12/31/performative-interventions-the-progression-of-4d-art-in-a-virtual-3d-world/comment-page-1/#comment-16479</link>
		<dc:creator>Nettrice Gaskins</dc:creator>
		<pubDate>Sat, 02 Jan 2010 20:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.art21.org/?p=13762#comment-16479</guid>
		<description>Jarring is how I would describe the in-world experience.  Two years ago I took one of my foundation-level art classes into Second Life for the first time.  One student, having never had the opportunity to explore virtual 3D space, was approached by another newcomer who immediately offered her a pink cowboy hat.  Startled, the student jumped out of her seat.  It was this reaction that inspired me to design a course to show real life artists how to make the transition from material space to SL.

Thank you, Sowa.  This will be a nice segue to upcoming, scheduled Art2.1 write-ups on the Harbor Gallery show in April 2010.  I&#039;ve been in touch with Georg/Gary.  Let&#039;s chat soon (Nettrice Beattie in SL)!</description>
		<content:encoded><![CDATA[<p>Jarring is how I would describe the in-world experience.  Two years ago I took one of my foundation-level art classes into Second Life for the first time.  One student, having never had the opportunity to explore virtual 3D space, was approached by another newcomer who immediately offered her a pink cowboy hat.  Startled, the student jumped out of her seat.  It was this reaction that inspired me to design a course to show real life artists how to make the transition from material space to SL.</p>
<p>Thank you, Sowa.  This will be a nice segue to upcoming, scheduled Art2.1 write-ups on the Harbor Gallery show in April 2010.  I&#8217;ve been in touch with Georg/Gary.  Let&#8217;s chat soon (Nettrice Beattie in SL)!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sowa Mai</title>
		<link>http://blog.art21.org/2009/12/31/performative-interventions-the-progression-of-4d-art-in-a-virtual-3d-world/comment-page-1/#comment-16474</link>
		<dc:creator>Sowa Mai</dc:creator>
		<pubDate>Sat, 02 Jan 2010 19:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.art21.org/?p=13762#comment-16474</guid>
		<description>The largest factor of virtual world art is one which the outside observer will never understand.  Inhabiting an avatar is a deceptive engaging, experience.  This is the very same thing that allows performance art to maintain its effectiveness in the virtual world and even expand its range.

 At first, our venture into the virtual world seems no more than another anonymous form of social interaction. Yet, various studies are starting to unveil, our virtual and physical selves are intrinsically interconnected. Time magazine showed us how Second Life affects Real Life (http://www.time.com/time/health/article/0,8599,1739601,00.html). The mission of the Virtual Human Interaction Lab (http://vhil.stanford.edu/mission/) is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations.  Its becoming clear and clearer that we are not in Kansas anymore.

As Georg Janick put it, &quot;What makes virtual art so exciting at the present time is that no one knows precisely where it will lead. In this respect it demands the kind of open-minded practice willing to be surprised and guided further by its own results that characterized photography and film (as well as modernist painting) in their heydays.
This Caerleon sim project (http://www.virtual-art-initiative.org/Virtual_Art_Initiative/index.html) was launched because we believe we are now at the point of development of the art of virtual words where we can conduct focused experiments into the nature of the six aesthetic-technological dimensions.
immersion
interaction
ambiguity of identity
environmental fluidity
artificial agency
networked collaboration

As part of this project the Networked Collaboration Collaboration has an opportunity for everyone to become involved in a piece of virtual art.
More info at http://arsactual.com/memo/</description>
		<content:encoded><![CDATA[<p>The largest factor of virtual world art is one which the outside observer will never understand.  Inhabiting an avatar is a deceptive engaging, experience.  This is the very same thing that allows performance art to maintain its effectiveness in the virtual world and even expand its range.</p>
<p> At first, our venture into the virtual world seems no more than another anonymous form of social interaction. Yet, various studies are starting to unveil, our virtual and physical selves are intrinsically interconnected. Time magazine showed us how Second Life affects Real Life (<a href="http://www.time.com/time/health/article/0,8599,1739601,00.html" rel="nofollow">http://www.time.com/time/health/article/0,8599,1739601,00.html</a>). The mission of the Virtual Human Interaction Lab (<a href="http://vhil.stanford.edu/mission/" rel="nofollow">http://vhil.stanford.edu/mission/</a>) is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations.  Its becoming clear and clearer that we are not in Kansas anymore.</p>
<p>As Georg Janick put it, &#8220;What makes virtual art so exciting at the present time is that no one knows precisely where it will lead. In this respect it demands the kind of open-minded practice willing to be surprised and guided further by its own results that characterized photography and film (as well as modernist painting) in their heydays.<br />
This Caerleon sim project (<a href="http://www.virtual-art-initiative.org/Virtual_Art_Initiative/index.html" rel="nofollow">http://www.virtual-art-initiative.org/Virtual_Art_Initiative/index.html</a>) was launched because we believe we are now at the point of development of the art of virtual words where we can conduct focused experiments into the nature of the six aesthetic-technological dimensions.<br />
immersion<br />
interaction<br />
ambiguity of identity<br />
environmental fluidity<br />
artificial agency<br />
networked collaboration</p>
<p>As part of this project the Networked Collaboration Collaboration has an opportunity for everyone to become involved in a piece of virtual art.<br />
More info at <a href="http://arsactual.com/memo/" rel="nofollow">http://arsactual.com/memo/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: soror Nishi</title>
		<link>http://blog.art21.org/2009/12/31/performative-interventions-the-progression-of-4d-art-in-a-virtual-3d-world/comment-page-1/#comment-16470</link>
		<dc:creator>soror Nishi</dc:creator>
		<pubDate>Sat, 02 Jan 2010 14:27:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.art21.org/?p=13762#comment-16470</guid>
		<description>Yes, and, as pure audience (not being more than an everyday performer) I would like to emphasise how easy it is to see performances which I would not see in RL. Memorable pieces, like the Hadron Collider by Second Front, could never have even been performed in RL, and I would certainly not have gone to see it.

...and altho, you are talking about a different aspect of time.....I have time on a Sunday to go to 4 or 5 art openings/first nights .... a wonderful bonus.</description>
		<content:encoded><![CDATA[<p>Yes, and, as pure audience (not being more than an everyday performer) I would like to emphasise how easy it is to see performances which I would not see in RL. Memorable pieces, like the Hadron Collider by Second Front, could never have even been performed in RL, and I would certainly not have gone to see it.</p>
<p>&#8230;and altho, you are talking about a different aspect of time&#8230;..I have time on a Sunday to go to 4 or 5 art openings/first nights &#8230;. a wonderful bonus.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
